disguise media servers
Playback, composition, content sequencing and mapping for complex shows and synchronized outputs. disguise belongs at the content and show-control layer.
Exact server, VFC configuration and licenses are confirmed per project.Large-canvas engineering · Miami & South Florida
GLMedia designs the complete video path for wide, tall and multi-surface canvases: content playback, live switching, windowing, scaling, signal distribution and LED mapping under one technical plan.
Correct terminology
We do not use “processor” as a catch-all. A media server is not a splicer, a splicer is not an LED controller, and a receiving card is not a video output. The system works because each layer is selected and configured for its actual role.
Playback, composition, content sequencing and mapping for complex shows and synchronized outputs. disguise belongs at the content and show-control layer.
Exact server, VFC configuration and licenses are confirmed per project.Presentation switching and screen management for multiple live sources, 4K workflows, layers, transitions, preview/program operation and large linked canvases.
Input cards, output cards and system configuration are confirmed per project.Image processing, windowing, scaling and switching across multi-screen environments. Spyder is an image processor—not a media server.
The exact Spyder platform and I/O configuration are confirmed for the production.A modular video wall splicer for large systems, combining multiple inputs, layers and output cards to build demanding multi-window and ultra-wide signal architectures.
Card population and practical capacity depend on the required inputs, outputs and redundancy. Official H15 specifications ↗The MX6000 Pro is the modular COEX LED controller that maps and distributes the finished canvas to the LED network. NovaStar publishes up to 141 million pixels and up to 16,384 pixels of width or height per MX6000 Pro unit, depending on configuration. A10s Pro receiving cards complete the cabinet-level control layer. Compatible systems can be designed for up to 120 Hz workflows when the LED modules, driver ICs, firmware and full signal path support it.
The 38,400-pixel-wide GLMedia configuration described on this page is a multi-device system design; it is not presented as the capacity of a single MX6000 Pro. Official MX6000 Pro reference ↗Playback · media servers · show control
GLMedia does not depend on one brand. We select the playback platform according to output count and resolution, live or preproduced content, IMAG, mapping, redundancy, timecode, lighting integration and the show's risk level.
disguise GX 3 provides three VFC slots and can be configured with up to three 4K outputs. disguise VX 4 adds four VFC slots that can combine DisplayPort, DVI, SDI or HDMI according to the installed cards, and it can capture up to 16 3G-SDI sources or four 4K sources.
When the rider or client requires Hippotizer, GLMedia can subrent Tierra+ or the appropriate current platform. Tierra+ provides four genlocked 4K outputs; Hippotizer adds low-latency capture, synchronization and control for IMAG, touring, festivals and television.
GLMedia has Dataton WATCHOUT available for corporate events, conferences, installations and canvases built from many synchronized displays.
The 12 Resolume licenses support Resolume Arena workflows for electronic music, VJ, mapping and live content; Arena supports SMPTE timecode, DMX and OSC. The 3 vMix licenses support live-production, recording, streaming and distribution systems using NDI, SRT, program, clean feeds and multiview.
PlaybackPro Plus is well suited when a show needs prepared clips triggered one at a time through a simple preview/program workflow. Mitti and QLab support cue lists for video, audio and show actions on Mac. Resolume can also be selected when content requires live composition or manipulation.
The tool is selected for the function, not to force a brand: clip count, formats, outputs, external control, redundancy and operator requirements determine the system.
GLMedia can synchronize playback, lighting, automation and interactive experiences through SMPTE LTC/MTC timecode, Crestron, grandMA3 and each platform's compatible protocols: DMX, Art-Net, MA-Net, CITP, OSC, MIDI and TCP/UDP commands. Triggers, offsets, permissions, recovery states and manual controls are programmed and tested before the event so the show can advance as one coordinated system while retaining a backup path.
Show orchestration · cues · timecode
GLMedia designs the control hierarchy before the event: which device acts as master, which systems receive triggers, how the clock is distributed and which manual path keeps the show running if an integration stops responding. Video, cameras, playback, lighting, lasers, automation and screens are coordinated around the run of show and the actual compatibility of each platform.
When the design supports it, the grandMA3 console can serve as the master control layer: it runs lighting sequences and triggers compatible media-server or video cues through MA-Net, DMX, Art-Net, CITP, OSC or the interface programmed for the project. We do not assume a universal connection; commands, states and fallback are documented for every device.
For tours, launches, openings and choreographed segments, an SMPTE LTC or MTC timecode source can synchronize compatible lighting, video, playback, laser and automation layers. GLMedia programs offsets, entry points, resume behavior and recovery so a jump or repeat does not depend on several operators pressing GO at the same moment.
When timing follows a presenter, the show caller calls cues over intercom and each operator executes GO from the technical script. GLMedia prepares cue numbers, destinations, confirmations and manual paths; this cue-by-cue workflow preserves flexibility while coordinating ATEM, playback, lighting, audio and screens.
Bitfocus Companion + Stream Deck
GLMedia can program show macros with Bitfocus Companion, a free, open-source platform that supports stacked actions and control from Stream Deck, touch screens or a browser. One button can, for example, cut ATEM to camera, trigger a clip in PlaybackPro Plus or Resolume and select the LED feed through the compatible switching or processing layer.
Companion publishes connections for ATEM, Resolume Arena, PlaybackPro Plus, OBS, grandMA3 and several NovaStar platforms. Available commands, firmware compatibility and feedback status are validated for the actual system. Macros reduce repetitive actions and make a sequence reproducible; they do not replace the operator, communication or the backup plan.
Remote automation and operation
When scope, network and latency allow it, GLMedia can design remote automation, monitoring and support for compatible show platforms.
Authorized functions can include cue triggering, preset or source changes, playback control, presenter timers, distributed content, status monitoring, diagnostics and operator assistance. Control can run from FOH, backstage, another room in the venue, an authorized iPad or web panel and, when connectivity allows it, from an external location.
Remote automation is not designed as a single point of failure and does not replace venue safety functions. Before show time, GLMedia tests bandwidth, latency, access, commands, feedback, power, connection loss and return to local control.
Venue integration
Before load-in, GLMedia adds the information required to integrate the house system to the technical rider or checklist, preventing compatibility surprises during setup.
Signal architecture
Cameras and ATEM switchers, computers, presentations, remote feeds and show content.
Playback, composition, sequencing, mapped outputs and live production with vMix when the workflow requires it.
One or more systems selected for switching, splicing, windowing and routing.
Canvas mapping, LED distribution and controller-level management.
Receiving-card control inside the cabinets and the final LED surfaces.
Not every production needs every device shown here. The screen-management layer is selected for the actual number of sources, outputs, layers, destinations and backup paths.
Cameras, IMAG and live production
GLMedia integrates Blackmagic Design ATEM platforms for switching live cameras and sources, generating program, preview, clean feeds, auxiliary outputs, multiview and recording, and distributing each signal to the appropriate LED, stream, recorder or stage-return display.
These Blackmagic models are not part of GLMedia's physically owned inventory. Through a formal joint venture, GLMedia can quote, rent, integrate and operate them as part of a technical solution. Our personnel have hands-on experience with these systems and the capability to configure and operate them. The exact model and availability are confirmed for each date and project.
Available through the technical joint venture. It integrates 10 standards-converted 12G-SDI inputs, 6 12G-SDI outputs, DVE, 4 ATEM Advanced Chroma Keyers, a 16-way multiview, media players, talkback and USB webcam output. GLMedia can configure and operate it for multi-camera IMAG, corporate sessions, streaming and Ultra HD program/preview workflows.
Available through the technical joint venture. It works with 20 standards-converted 12G-SDI inputs, 12 auxiliary outputs, 2 DVEs, 8 ATEM Advanced Keyers, 2 multiviews and SuperSource for a total of 6 DVEs. GLMedia can operate it for additional cameras and independent LED, clean-feed, return, recording and streaming destinations.
Available through the technical joint venture. HD8 systems provide 8 standards-converted 3G-SDI inputs, 12 SDI outputs, an integrated control panel, streaming, master recording, multiview, DVE, 4 advanced keyers, media players and talkback. The HD8 ISO adds separate recording of all 8 inputs and can integrate up to 8 remote cameras over Ethernet or the internet, including tally and camera control.
Available through the technical joint venture for program/preview switching, SDI cameras and sources, keying, audio, monitoring and outputs routed to LED, recording or streaming. GLMedia personnel can configure and operate it; cameras, formats and interfaces are confirmed for each project.
Available through the technical joint venture. It is a practical option for presentations, webinars, hybrid meetings, streaming and productions with a small number of HDMI sources. GLMedia can integrate and operate it within the technical package defined for the project.
Camera switching does not operate in isolation. GLMedia designs the path between cameras, shading and tally, program and preview, aux outputs, clean feeds, ISO recordings, control-room multiview, LED screens, confidence monitors and streaming. The exact model, camera count, formats, recording, operation and backup are confirmed for each project date and scope.
System-level capability
Available GLMedia architectures can process a canvas up to 38,400 × 2,160 pixels at 60 Hz. When a taller canvas is required, horizontal resolution is exchanged for vertical resolution, with available configurations reaching up to 6,480 pixels in height.
Those numbers describe an engineered multi-device system. The final usable canvas depends on total pixel load, frame rate, bit depth, color sampling, I/O card population, redundancy and content layout.
Show control and presenter systems
Processing is not finished when the main LED wall receives an image. A complete show workflow also distributes the correct content, timing and control to presenters, operators, auxiliary screens, recording systems and remote destinations.
GLMedia has already run live shows in which multiple screen outputs were sent simultaneously to different devices and destinations. Those workflows have included main LED canvases, auxiliary displays, stage-return and confidence monitors, presenter tools and coordinated playback. For every project, we build a source-to-destination matrix so each output has an identified signal, resolution, timing, operator and backup plan.
The same show can require a program feed on the main LED canvas, a clean feed on side displays, slides or notes on confidence monitors, a camera multiview at video control, isolated feeds for recording and separate content for overflow rooms or remote viewers. GLMedia designs and operates that routing as one coordinated signal system.
Confidence monitors can show the current slide, next slide, speaker notes, remote participants or a dedicated return. Presenter timers can display time remaining, count up or down, clocks and cue messages. The presenter view is planned separately from the audience view and integrated with playback, switching, intercom and technical direction.
GLMedia can develop iPad applications or browser-based control panels for authorized show functions: triggering cues, selecting sources or presets, controlling presenter timers, monitoring system status and operating defined playback or interactive sequences. The interface is designed for the actual run of show rather than forcing the operator through unrelated controls.
A system can be operated from video control, from an authorized iPad inside the venue or through a remote-support workflow when connectivity, latency, access and security allow it. Critical playback and recovery functions remain locally supported when required; remote control is designed as part of the operating and backup plan, not treated as a substitute for responsible show staffing.
GLMedia can integrate touch-enabled displays, interactive screens, kiosks and custom interfaces for product exploration, wayfinding, schedules, questionnaires, audience participation or controlled content selection. Depending on the project, interactivity can connect to web applications, media servers, show-control commands, sensors or external data while the production team controls what the public can access.
Where this matters
Ultra-wide LED backdrops, keynote content, IMAG, presentation playback and confidence workflows.
Multiple cameras, graphics, low-latency signal paths, program switching and synchronized LED surfaces.
Large pixel loads, distributed canvases, long signal paths and structured primary/backup engineering.
Irregular canvases, scenic LED, multiple content zones and tightly timed playback sequences.
Ballroom-wide screens, multiple rooms, local and remote sources, and systems designed for venue schedules.
Defined playback, processing or LED-control packages for qualified agencies, producers and AV partners.
Technical FAQ
A video wall splicer accepts one or more video sources, scales and arranges them as windows or layers, and distributes the result across a large multi-display or LED canvas.
A media server plays and composes content. A splicer or screen-management system scales, windows, switches and routes sources. An LED controller maps the finished canvas to the LED cabinets and receiving cards.
GLMedia can design available multi-device configurations for canvases up to 38,400 × 2,160 pixels at 60 Hz. This is a system-level configuration, not the stated capacity of one individual processor.
Yes. The system can exchange horizontal resolution for vertical resolution, with available designs reaching up to 6,480 pixels in height. Final limits depend on the total pixel load and selected signal architecture.
Yes, compatible NovaStar COEX and A10s Pro configurations can be designed for up to 120 Hz workflows. Final frame rate depends on the LED modules, driver IC, firmware, bit depth, resolution and complete signal chain.
No. These systems perform different roles and are selected only when the source count, canvas geometry, live switching, playback, redundancy or LED load requires them.
Yes. GLMedia can design and operate large-scale technical video systems for ultra-wide, tall, distributed and multi-surface LED canvases. Available multi-device configurations can reach 38,400 × 2,160 pixels at 60 Hz, or exchange horizontal resolution for designs up to 6,480 pixels in height. The final architecture is calculated from total pixel load, frame rate, bit depth, color sampling, outputs and redundancy.
Yes. GLMedia can design and operate workflows that receive, switch, scale, window, route and play multiple HD (1280 × 720), Full HD (1920 × 1080) and 4K UHD (3840 × 2160) signals at the same time. The exact number is determined by the source-and-destination matrix, frame rate, color sampling, bit depth, required layers, I/O cards and backup path.
Yes. GLMedia can coordinate multiple players and media servers so their outputs operate as one organized playback system across a large canvas or several screens. Available configurations can provide up to 16 synchronized 4K outputs at 3840 × 2160 and 60 Hz. The synchronization, cueing, content distribution and backup method are defined for the show workflow.
Yes. Barco E2, Christie Spyder and NovaStar H15 screen-management layers can be selected to combine sources with different resolutions and aspect ratios into windows, layers or destinations on the same canvas. GLMedia matches scaling, frame rate, color, latency and routing requirements before the signal reaches the NovaStar LED-control layer.
Depending on the project, GLMedia can integrate disguise media servers for playback and composition; Barco E2 for presentation switching and screen management; Christie Spyder for image processing, windowing, scaling and switching; NovaStar H15 for modular video wall splicing; and NovaStar MX6000 Pro COEX with A10s Pro receiving cards for LED mapping and distribution.
Send the event date and venue, canvas dimensions and total resolution, every source and its format, number and resolution of outputs, required windows or layers, 60 Hz or 120 Hz target, cable or fiber distances, primary and backup requirements, content-playback plan and whether GLMedia should provide operators and the complete technical video system.
Yes. GLMedia has operational experience running live shows in which multiple outputs were sent simultaneously to different equipment and destinations, including main LED canvases, auxiliary displays, stage-return and confidence monitors, presenter tools and coordinated playback. We document the source-to-destination matrix, resolution, timing, operator and backup path for every required output.
Yes. GLMedia can provide and integrate confidence monitors that show the current slide, next slide, speaker notes, remote participants or a dedicated return. Presenter timers can show time remaining, count up or down, clocks and cue messages. These tools are coordinated with playback, switching, intercom and technical direction so the presenter sees the right information without changing the audience feed.
Yes. GLMedia can develop a project-specific iPad application or browser-based control panel for authorized functions such as triggering cues, selecting sources or presets, operating presenter timers, monitoring system status and controlling defined playback or interactive sequences. The exact interface, network, user permissions and backup controls are designed around the run of show.
Yes, when connectivity, latency, security and venue access allow it. GLMedia can configure remote automation for authorized compatible functions such as triggering cues, changing presets or sources, controlling playback and timers, distributing content, monitoring status and assisting the operator. Control can run from another position in the venue or an external location. Critical functions and recovery retain local control, manual bypass and a tested backup path.
The behavior is defined and tested before the event. Critical functions retain a local operator or control path, safe states, manual bypass and recovery procedures so the remote link is not a single point of failure. Depending on the system, operation can hold the last approved state, transfer to local control or execute the documented backup path.
Yes. GLMedia can integrate touch-enabled displays, interactive screens, kiosks and custom interfaces for product exploration, wayfinding, schedules, questionnaires, audience participation and controlled content selection. The interaction can connect to web applications, media servers, show-control commands, sensors or external data, depending on the approved project design and available hardware.
Project-specific primary and backup signal paths can be designed when required. The exact redundancy level and equipment availability are confirmed for each project.
Yes. Depending on project qualification, date and scope, GLMedia can provide complete technical production, operated video systems, or equipment-only and white-label packages for production partners.
GLMedia can supply, rent, integrate and operate ATEM 1 M/E Constellation 4K, ATEM 2 M/E Constellation 4K, ATEM Television Studio HD8/HD8 ISO, ATEM Television Studio Pro 4K and ATEM Mini Pro through a formal technical joint venture. These models are not part of GLMedia's physically owned inventory. Our personnel have hands-on experience with these systems and the capability to configure and operate them. The exact model and availability are confirmed for each date and project.
Yes. ATEM 2 M/E Constellation 4K can receive up to 20 standards-converted 12G-SDI inputs and generate 12 auxiliary outputs. Camera count, other sources, formats, destinations and backup are designed for the project. This input capacity does not mean that twenty owned cameras are automatically included; the camera package is confirmed separately.
Yes. ATEM Television Studio HD8 ISO can record all 8 inputs as separate files and supports up to 8 remote cameras over Ethernet or the internet, including tally and camera control. Network, recording, synchronization, latency, operators and the recovery path are validated before the show.
GLMedia has 3 confirmed vMix licenses and 12 confirmed Resolume licenses. They are assigned to the playback or live-production systems defined for each project. The number of operating computers, software editions, video interfaces and backup paths is confirmed for the date and scope.
GLMedia can configure disguise GX 3 with up to three 4K outputs through VFC and disguise VX 4 with four VFC slots, selectable output formats and capture of up to 16 3G-SDI sources or four 4K sources. When the rider requires Hippotizer, GLMedia can subrent Tierra+ or the appropriate current platform, providing four genlocked 4K outputs and synchronized control.
Yes. GLMedia has Dataton WATCHOUT available for synchronized multi-display playback in conferences, corporate events, installations, museums, experiences and systems using projectors, LED walls and monitors. Required node count, resolutions, displays and licenses are defined for the canvas.
Yes. GLMedia can coordinate playback, lighting, automation and interactive experiences through SMPTE LTC/MTC timecode, Crestron, grandMA3 and compatible protocols such as DMX, Art-Net, MA-Net, CITP, OSC, MIDI and TCP/UDP. Compatibility, programming, offsets, permissions and recovery are tested for the actual configuration before the event.
Depending on the project, GLMedia can operate PlaybackPro Plus for prepared clips triggered one at a time, Mitti or QLab for Mac cue lists, and Resolume when live composition or manipulation is required. Software is selected according to formats, output count, external control, redundancy and operator experience.
Yes. GLMedia can design the control hierarchy, trigger matrix and recovery plan to coordinate compatible ATEM, media servers, playback, lighting, laser, automation, audio and LED destinations. Depending on the show, the master can be grandMA3, a timecode source or the show caller. A coordinated system does not eliminate operators; it defines responsibilities, cues, confirmations and fallback.
grandMA3 can act as master for music shows, touring productions and programmed sequences when the receiving devices and protocols are compatible. It can run lighting and trigger video or media-server cues through the agreed interface, such as MA-Net, DMX, Art-Net, CITP or OSC. GLMedia validates commands, feedback, offsets and recovery; we do not assume every device accepts every protocol.
SMPTE LTC or MTC timecode is appropriate for choreographed content, tracks, openings and sequences that must repeat exact timing. In corporate shows and general sessions, where a presenter can run early or late, a show caller calls cues over intercom and operators execute GO. Both methods can be combined while retaining manual backup triggers.
Yes. GLMedia can program stacked actions in Bitfocus Companion so a Stream Deck button, touch screen or web interface executes a compatible sequence—for example, cutting ATEM to camera, triggering PlaybackPro Plus or Resolume and selecting the LED source through the switching layer. Modules, commands, firmware and feedback are tested for the actual system; the macro does not replace the operator or backup plan.
Before load-in, GLMedia requests the house system and responsible operator; inputs, outputs, connectors, resolutions and frame rates; authorized network and control access; timecode source and format; reference or genlock; intercom and show caller; cue numbering; venue restrictions; and primary, backup, manual-bypass and recovery paths.
Include event date, venue, total resolution, source formats, output destinations, frame rate, redundancy requirement and whether GLMedia should provide the complete operated system.